Learn the FireCube Method
Progress through the solve in a sequence that stays useful as you get faster. The app explains what changed instead of treating algorithms like magic words.
Learn what each move changes, practice recognition, solve with guidance, and eventually make the decisions yourself.
Progress through the solve in a sequence that stays useful as you get faster. The app explains what changed instead of treating algorithms like magic words.
Rotate the real 3D cube, stop at decision points, reveal what the instructor sees, and watch the move happen.
Alpha 2 begins with the White Cross decision lesson. Real recorded solves will replace the prototype commentary.

Cross recognition, pair finding, algorithm recognition and look-ahead drills. Only completed trainers will become clickable.
Record your commentary with timestamped moves and teaching markers, then export the session for lesson authoring.
Competition, challenges, scoring, smart-cube play and races remain in FireStorm. FireCube Method is the teaching experience.
The first interactive lesson is White Cross. The remaining stages are shown as the curriculum roadmap rather than pretending they are finished.
This uses the same FireStorm 3D cube renderer and guide-arrow system, now inside the FireCube Method teaching interface.
These are planned training modules. Alpha 2 no longer presents unfinished trainers as though they are working features.
Talk naturally while solving. Commentary, move timing and teaching markers are captured separately so the solve can later become a structured lesson.
FireCube Method teaches. FireStorm competes. They share technology and branding, but launch as separate experiences.
Open the installed FireStorm experience at /firestorm/. Your current game remains independent from the Method interface.
